Freespace pools¶
ROM hacks routinely relocate functions to free up space at their original location. The freespace pool API lets you declare reusable chunks of ROM, request space inside them, reclaim ranges from previously-occupied code, and let the assembler place everything deterministically.
Quick start¶
; Declare a pool of free bytes the assembler may use.
.pool bank01_slack {
range 0x01ff35 0x01ffff
fill 0xea ; optional; default 0x00
strategy order ; or `pack` (default — largest-first)
}
; Drop a new routine into the pool. Allocator picks the address.
.alloc draw_vwf_message in bank01_slack {
jsr.l items_description.draw_trampoline
rts
}
; Move an existing routine into the pool. Old range is reclaimed
; into the pool (its bytes become reusable for later allocs).
.relocate fn_old 0x02c000 0x02c17f into bank01_slack {
pha
rts
}
; Add a raw byte range to a pool (rarely needed — most reclaims
; happen via .relocate). Useful for slack with no original label.
.reclaim bank01_slack 0x01ebd2 0x01ed44
After build, every .alloc / .relocate symbol resolves to the
address the allocator picked. Callers reference the symbol normally
(jsr.l draw_vwf_message) — the address is determined at link time
(object mode) or at the end of the resolver's first pass (direct
mode).
Concepts¶
- Pool — a named bag of free
(start, end)ranges in a single ROM, plus afillbyte and an allocation strategy. Ranges of one pool may sit in different banks, but each range must stay inside one bank, and ranges of the same pool must not overlap. - Bank rule: an allocation is always placed inside a single free chunk, so a block never straddles a bank boundary or spans two separate (non-adjacent) ranges. An alloc larger than the pool's largest range can never fit, however much space is free in total.
- Allocation — a named request for
Nbytes inside a specific pool. AfterPool.allocate()runs, every allocation has a final ROM address. - Reclaim — adding a fresh range to a pool (typically the old location of a function that just moved). Reclaimed ranges merge with adjacent existing ranges automatically.
- Strategy —
pack(largest allocation first, default) minimises fragmentation;order(declaration order) keeps placements stable when you reorder the source.
Both strategies are deterministic: identical input → identical placement → byte-identical output.
Directives¶
.pool NAME { ... }¶
.pool bank02_slack {
range 0x028000 0x028fff
range 0x02a100 0x02a4c0 ; multiple ranges allowed
range 0x03f000 0x03ffff ; ...in other banks too
fill 0xea ; optional
strategy order ; optional (pack | order)
}
Ranges are tried first-fit in address order. Adjacent ranges in the
same bank merge into one chunk (range 0x028000 0x028007 +
range 0x028008 0x02800f is one 16-byte chunk); ranges in
different banks never do, even when their addresses touch, so
range 0x01fff0 0x01ffff + range 0x020000 0x02000f is two
16-byte chunks, not one 32-byte chunk.
range, fill, and strategy accept constant expressions; literal
arithmetic resolves at code-generation time. Constants declared
earlier in the same source bind eagerly so range BASE BASE + 0xff
works.
Memory pools: bss and contexts¶
bss makes a pool byte-less: it lays out RAM (WRAM, SRAM, VRAM),
reserves addresses with .reserve / .res, and emits nothing into
the image.
Reservations in two different bss pools may not share memory; the
linker rejects it with E0406, naming both reservations. Emitted
bytes are already covered by the writer's overlap check, so this
closes the gap for memory. Pool ranges may still overlap: a pool
nobody reserves in (a window over other pools, read for its
.capacity) cannot collide.
Memory used in turns, by screens or modes that never run at the
same time, belongs in one pool that lists them as contexts:
.pool menu_ram { bss range 0x7e9800 0x7e990f contexts field_menu, treasure, battle }
.reserve field_hdma 0x40 in menu_ram.field_menu
.reserve field_shadow 0x40 in menu_ram.field_menu ; after field_hdma
.reserve treasure_hdma 0x40 in menu_ram.treasure ; same bytes as field_hdma
Each context is its own allocator over the pool's ranges
(POOL.CONTEXT, usable anywhere a pool name is), so reservations
inside one context still never overlap, while different contexts of
the same pool may. The pool's footprint is its largest context.
Contexts are mutually exclusive only within the pool that lists
them; anything else that overlaps is an error, including a
reservation made directly in the pool next to its contexts.
contexts is only allowed on a bss pool: emitted bytes have one
owner.
Addresses are compared as written: a reservation reached through a
mirror (WRAM $00:0000 for $7E:0000) is not matched against the
same bytes at their canonical address.
.alloc NAME in POOL { body }¶
Allocator picks the address. helper_fn symbol resolves to that
address. Body bytes land there.
.alloc [NAME] at ADDR [size N] { body }¶
Pinned placement: body lands at the literal ADDR. NAME is
optional (3-byte hijacks shouldn't tax with names); the assembler
auto-generates a stable identifier for anonymous allocs. Optional
size N upper-bounds the body — overflow past ADDR + N - 1 is a
hard error pointing at the offending byte. Without size, the body
extends to the bank end.
.alloc vector_table at 0x00FFE0 size 0x20 {
.dw 0, 0
.dw brk, brk, brk, nmi_handler
.dw 0, irq
.dw 0, 0, brk, 0, brk, 0, reset, brk
}
.alloc at 0x07FFFF size 0x01 {
.db 0 ; pad ROM to 256KB
}
Pinned allocs share the overlap auditor with the rest of the placement system — two pinned regions whose byte ranges intersect raise a hard error naming both source locations.
Legacy *= ADDR directives still work and have the same effect;
the fluff rule UP001 plus a816 fix --select UP001 --unsafe-fixes
rewraps them mechanically when you're ready to migrate.
.relocate SYMBOL OLD_START OLD_END into POOL { body }¶
Same as .alloc plus the old [OLD_START, OLD_END] range is
reclaimed back into the pool before the new body is placed — so
the freed bytes can fund the move when the rest of the pool is
otherwise full.
.reclaim POOL START END¶
Escape hatch for slack that has no original label. Adds the inclusive range to the named pool. Overlap with existing ranges raises.
Pool stats as scope symbols¶
Every .pool decl publishes three snapshot symbols at code-gen time:
.pool bank01_slack {
range 0x01ff35 0x01ffff
}
.if bank01_slack.capacity < 0x100 {
.debug 'bank01_slack too small for what we plan'
}
Available stats: <pool>.capacity, <pool>.fragments,
<pool>.largest_chunk. Snapshot at declaration — live .free /
.used (post-allocator) are not exposed yet.
Pool exhaustion¶
When an alloc doesn't fit, the build stops with an error naming the
pool, the alloc and its size. Direct mode reports error[E0318]
with a caret on the alloc name; link time reports
linker error[E0404] with the pool, the file:line of the alloc
body and a hint. The message says which of three cases you hit:
alloc 'big' (20 bytes) does not fit in pool 'slack': larger than its largest range (16 bytes); a block never spans a bank boundary or two separate ranges
alloc 'c' (8 bytes) does not fit in pool 'slack': 8 bytes free in total but fragmented; largest free chunk is 4 bytes
alloc 'c' (10 bytes) does not fit in pool 'slack': largest free chunk is 4 bytes
- Larger than any range: no free space helps; split the alloc
or give the pool a range at least that big. The bank boundary is
only mentioned when the pool's ranges sit in several banks. A
single-range pool (including the one behind
.alloc at ADDR size N, or adjacent same-bank ranges merged into one) sayslarger than the pool (N bytes)instead. - Fragmented: the pool has the bytes, but not in one chunk; split the alloc or grow one of the ranges.
- Out of room: grow the pool or move code out of it.
Object mode + cross-TU pool merging¶
In object compilation (a816 --compile-only), allocation is deferred
to link time. Two modules can declare the same pool name with
complementary ranges; the linker unions the ranges and runs the
allocator across all modules' deferred requests:
; module_a.s
.pool slack { range 0x028000 0x0280ff }
.alloc fn_a in slack { rts }
; module_b.s
.pool slack { range 0x02a000 0x02a0ff }
.alloc fn_b in slack { rts }
The linker does not keep an alloc in the range its own module
declared: it unions every module's ranges into one pool, sorts them
by address and places all requests first-fit. Here both fn_a and
fn_b land in module A's 0x028000 range (fn_a at 0x028000,
fn_b at 0x028001), because it is the lowest range with room;
module B's range is only used once module A's runs out. Same-named
pools must agree on fill and strategy; mismatches raise at link
time.
Complementary ranges like these work with separate compilation
(a816 -c module_a.s module_b.s, then a816 module_a.o module_b.o).
Under a816 build, a module that .imports both sees two .pool
slack declarations with different ranges and rejects them; there,
declare the pool once in a shared include with all its ranges.
The .o format (version 0x000C) carries PoolDecl and PoolAlloc
records (visible via xobj).
Python API¶
The allocator core is usable directly from Python — useful for
build-time tooling that wants to manage placement without a .s
source.
from a816.pool import Pool, PoolRange, Strategy
pool = Pool(
name="bank02_slack",
ranges=[
PoolRange(start=0x028000, end=0x028FFF),
PoolRange(start=0x02A100, end=0x02A4C0),
],
fill=0xEA,
strategy=Strategy.PACK,
)
moved_fn = pool.request("moved_fn", size=0x180)
helper = pool.request("helper", size=0x40)
pool.reclaim(PoolRange(start=0x02C000, end=0x02C17F))
pool.allocate()
print(f"{moved_fn.name} @ 0x{moved_fn.addr:06x}")
print(f"free={pool.free} used={pool.used} fragments={pool.fragments}")
Errors¶
| Exception | Cause |
|---|---|
PoolInvalidRangeError |
start > end, or range crosses bank boundary |
PoolOverlapError |
declared / reclaimed ranges overlap each other |
PoolOverflowError |
no chunk has enough room for an allocation |
PoolError |
zero-size request, fill byte out of 0..0xff, mutation after allocate() |
Determinism¶
allocate()is idempotent; calling it twice does nothing the second time.- After
allocate(), the pool is frozen: furtherrequest()orreclaim()calls raisePoolError. Build a newPoolfor the next pass. packsorts by(-size, name)— name is the tiebreaker, so same-size allocations never flip on rebuild.
Migrating from the manual pattern¶
The legacy pattern:
*= 0x01ff35
fn_a: ...
fn_b: ...
_end_of_free_space:
.if _end_of_free_space > 0x01ffff {
.debug 'Error: end of free space reached!'
}
becomes:
.pool bank01_slack {
range 0x01ff35 0x01ffff
}
.alloc bank01_slack_block in bank01_slack {
fn_a: ...
fn_b: ...
}
The pool-level overflow check replaces the hand-rolled
_end_of_free_space guard, and the allocator picks each label's
final address.
See the ff4-modules dogfood for three real conversions:
src/ingame/free_space.s,
src/ingame/inventory_rolling_trampolines.s, and
src/battle/inventory_rolling_patches.s — byte-identical IPS output
to the legacy layout modulo build-date timestamp drift.
What's not in yet¶
- Fill-byte emission —
fillparses + stores but IPS records over unused chunk tails and reclaimed ranges aren't written. Pool ranges that aren't.alloc'd stay as whatever the unpatched ROM contained. .relocatein object mode — only direct mode for now; link-time reclaim coordination is a follow-up.- Live
.free/.usedstats — only.capacity/.fragments/.largest_chunkare snapshotted at decl time. - LSP "find references" for pool / alloc names — outline shows them, definition jumps work, but cross-document refs aren't resolved yet.